Sunday, March 13, 2011

control of the opening practice

In chess, understand what must be done is part of the battle, understand when to do it is another part.

Opening System:
Kind and type of opening or movement based on the characteristics of step and have the respective meanings according to its character in terms of position / chess opening strategy.

Opening Popular:
Wide opening and the popular defense that at least you should know and be absorbed as capital practice. which included the opening of the popular namely: Opening of Spain, Gambit Minister, Sicilian Defense, Caro-kann defense, the Indian Defence King and others. For his approach select wrote that you like, meaning that in accordance with your krakter.

Mastery of Opening:
Opening a form of mastery as well as the beginning and then developed gradually in accordance with controlling the game and needs practice.

That means select your favorite opening and understood better start main variants, variant branch to the branches, because this provision to your chess game to come.

For example: If you hold the white pieces, opening it popular among others is to run the two-step king pawn advance or pawn advance Minister two steps forward, ...  you select the one you like, the face of the King or pawn pawn advance Minister (not to be understood better by both yes ! ... our brains would not be able to it all, and anyway it is "wasted energy"), meaning you select the pawn advance if king then learn all the answers relating to the opening face like a king, Sicilian Defence, Defence Caro-kann, French Defense etc. (about 12 kinds of important anyway).

Likewise, if you hold the black fruit, then you just learn 2-4 defense wrote, for example: if the opponent is open to the pawn advance Minister two steps, then select wrote 1 or 2 defense (eg: Sicillian defend, this is my favorite opening lho! Or Indian Defence King), if the opponent's face open with the king pawn two steps, then select wrote 1 or 2 defense (eg: Defense Sicilian Dragon opening this .... I prefer to face the E4! or Defence Caro-kann), after you select defense of your choice then go into it just is not easy ..!


Midle games
Understanding the calculation:
Calculations and analysis learned by understanding the meaning and benefits and a good way of structuring the analysis, rapid, precise and correct

Understanding the strategies & plans:
Strategy and planning methods studied in practice in order to obtain clarity of meaning and explanation. Quality of absorption must come first and then quantity, type and kind, especially terms of strategy.

Understand the tactics and combinations:
Understanding of tactics and combinations began by studying examples of appropriate kinds of existing practices, and understanding of quality through testing.

The middlegame is the part of the game Pls most pieces have been developed. Because
the opening theory has ended, players have to assess the position, to form plans based on
The features of the positions, and at the Same time to take into account the tactical
possibilities in the position.
Typical plans or strategical themes - for example the minority attack, that is the attack
of queenside pawns against an opponent WHO has more pawns on the queenside - are
Appropriate Often just for Some pawn structures, resulting from a specific group of Openings.

The study of Openings Should therefore be connected with the preparation of
plans typical for resulting middlegames.
Middlegame is Also the phase in the which most combinations occur. Middlegame
Often combinations are connected with the attack against the opponent's king; Some
typical patterns have Their own names, for example the Boden's Mate or the Lasker-
Bauer combination.
Another Important strategical question in the middlegame is whether and how to reduce
material and transform into an endgame (ie simplify). For example, minor material
Generally cans advantages be transformed into victory only in an endgame, and therefore
The stronger side must choose an Appropriate Way to Achieve an ending. Not every
reduction of material is good for this purpose, for example, if one side keeps a lightsquared
bishop and the opponent has a dark-squared one, the transformation into a
Bishops and pawns ending is usually advantageous for the weaker side only, Because of
endgame with the Bishops on Opposite colors is likely, to be a draw, even with an advantage
of one or two pawns.

The endgame (or end game or ending) is the stage of the game there are Few pieces Pls
left on the board. There are three main strategic differences Between Earlier stages of the
game and endgame.
Endgames cans be classified According to the type of pieces That Remain on board. Basic
checkmates are positions in the which one side has only a king and the other side has one or
two pieces and cans Opposing checkmate the king, with the pieces working together with
Their king. For example, king and pawn endgames Involve only kings and pawns on one
or both sides and the task of the stronger side is to promote one of the pawns. Other more
complicated endings are classified According to the pieces on board other Than kings.
 example "Rook and pawn versus Rook endgame."

No comments:

Post a Comment